MSDOS/Win9x: DJGPP/MinGW & Allegro
DPMI server required - I recommend CWSDPMI.
||Top down action game involving a pickup truck and
biomechanoid baddies. This is the first act (of six). Shares the
fate of many independent projects, interest dropped halfway
through. KB/mouse, VGA, full sound and music.
||pic pic pic
||Space arcade game. 5 stages, shoot circling enemies as well as
incoming shots. Includes native DOS and Win9x versions. Kb
only, vga, sfx & mod mus
MSDOS: Quickbasic 4.5
I hope you like antiquing. These are vintage.
DosBox note: If the mouse cursor disappears, increase cycles to
* The timer and update routines I wrote at the time were very
system specific (IE my system) and do not work particularly well on
other configurations. Ah, life's lessons...
||Loosely inspired by Laser Mech, battle giant robots turn by
turn blowing off limbs until you find the CPU. VGA, mouse, PC
||Modem to modem (or hotseat) chess game, featuring avatars and
realtime chat. Experience the thrill of dueling mouse cursors...?
||Modem to modem (or hotseat) checkers game. Very similar to the
above, slightly tweaked. VGA, mouse.
||Utility to parse a list of Doom pwad txt files for essential
info (replaced content, play modes) and output to an ASCII or HTML
||Mouse driven GUI batch menu running in mode 13h. Notable
features include running Windows 3.x programs directly from DOS